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Gtfo best weapons
Gtfo best weapons





gtfo best weapons

But this clicking sound might be universal and other players might heard.? Overlook Sniperįrom Sentinel and Kraber. The clicking will sound in 0.38s, combine with fire sound it would be a steady rhythm. When firing, you can hear a clicking sound. You don't want a weapon that don't even fill up a mag when drop down, with a damn hard miss punishiment!!!. Unlike Devotion, it can't shoot while chargeup firerate!! but does this zero-falloff feature acutally useful? wh0'd #eck 1s g01ng t0 u5e th1s 9un t0 k177 a str1k3r 100 m3ter5 aw4y? Archer Heavy DMRĪrcher's ammo capacity also increased, increased much. Not that much recoil as the RPM is increased badly, also for it has long chargeuptime. No damage falloff because it's energy weapon. based on R5(or R1?) machinegun.ġx precision multi as APEX designed this way.ġx precision multi as APEX designed this way. REVA-7 AutoĬrosshair is bigger than spread Fixed spread almost like a super flat 8 shape lol M-200 Arson LMGįrom M700 Spitfire.

gtfo best weapons

Every shot it will cock back and forward but with SFX(however seems everyone might heard it universally). based on Pumpshotgun.Ġ.66x precision multi (!) No damage falloff because it's energy weapon.Ĭrosshair fits spread Changed fire animation.

gtfo best weapons

This is a problem about game design, not me.Pirates of Karibbean! Masterpiece Pumpshotgunįrom Peacekeeper and Mastiff. Can't rotate it to a standing delta △ shape. Karibbean ShotgunĬrosshair fits spread which is pretty loose at mid range Fixed spread pattern. Sure I can set it to auto mode but.weird.

gtfo best weapons

GTFO didn't have something like input buffer when firing, which is you can just hold LMB to wait semi weapon shot next round.

#GTFO BEST WEAPONS FULL#

Quick Draw Full reload animation Long shotdelay might be weird comparing to GTFO's trigger-sensitive 0.1 shotdelay. The bullpop's reloading problem are fixed a little. based on DMR (.why me didn't choose Double Tap?). it should be changed at 2.0s _ D7 Recon DMRĭamage seems didn't change so much. The boosters should still work? See below which is their original GTFO weapon. Secoundary max 180+20, which take 3 slots.Īnd adjust each weapon's ammo capacity mostly based on Arena mode. Primary max 300+20, which take 5 slots in APEX. Some weapons are not using the way above for their ammo capacity. Then let them has (almost) same total amount of damage to balance ammo capacity. Some simulate extra attachment like Quickdraw Holster, Double Tap Trigger, Precision Choke, Skullpierecer Rifling and Hammerpoint Rounds.Ĭalculate every GTFO weapons DPS (consider reloadtime, charguptime, burstdelay), and make new weapons' DPS (almost) same as GTFO weapon. Especially extended mag, because APEX usually has a smaller clipsize and longer reloadtime, even they have best attachments equiped. So even if this weapon pack is not balanced at all, it's still OK and can't be use to ruin other player's experience lol.Įvery data from APEX are under best-attached condition. This means every player MUST USE THIS MOD, otherwise the cagedrop won't work correctly. Trying to copy APEX Legends' weapons to GTFO.Īll new weapons are based on new string.







Gtfo best weapons